In a series of quests that takes you through the first 20 levels of the game, you host a wedding for a princess. There are other quests too, especially during holiday events. Most of the quests are about building new fair attractions, restocking existing attractions, clearing away trees or roots, buying decorations, gathering items both dropped from trees and from gift requests, and walloping monsters.
Some ask you to do these things on your neighbors' fairs instead of your own. Some can only be done on yours, but many can be done on either yours or theirs. You can send daily gifts. You can click on their wall posts to send things they need in exchange for a token amount of food. Aside from gift requests, there are five less obvious but easy things you can do on your fair to help your Ravenwood Fair neighbors when they visit. Yes, Vitalin Gems are for sale for 9 credits each.
Vitalin Gems can only be purchased through a quest or ruin that requires them; they are not listed in the Shoppe. Vitalin Crystals will also give regular Vitalin when mined. If you chop a Vitalin Crystal part way it will regenerate when your rocks grow. Huginn has some available. It should not be possible to not notice a critical, or you will think like I did for a while that you are able to 1-hit a Domolkoi and then get upset when it takes hits and energy to kill another one. To be honest although criticals are nice, I think they are maybe slightly apt to confusion and you might want to rethink their role in the game.
Again I hope this does not come off as being excessively negative. I offer these comments merely in the hope that they will help you balance the game in the beta process and make it more successful. You have made a great start, I hope you have a lot of future success with it! It is not clear enough in this game where all the things that you gather go. I had a lot of sap accumulated and now when I need them to finish a quest I have none.
Nothing is stated as to where these go. Very frustrating. It also takes too much of your energy to restock and restocking and reviving the protectors is a very slow process. Not sure I will continue with this game. It has some fun play value but the bad outweighs the good.. You are commenting using your WordPress. You are commenting using your Google account.
You are commenting using your Twitter account. You are commenting using your Facebook account. Notify me of new comments via email. Notify me of new posts via email. Email Address:. Sign me up! Create a free website or blog at WordPress. Applied Game Design. The word was a merger of Critter and Vittles: Crittle.
The food in the game was going to look like little brown triangles probably like dog food and was going to be named Crittle until I looked up the word on the net. It turns out that Crittle is urban slang for Crystal Meth! So, I decided to go with mushrooms for food they live on trees anyway , and since the Bear looks like he's messed up, I named him the Crittle Bear since he's probably been doing too much crittle and now he attacks visitors.
The Domovoi is from Russian folklore. Domovoi typically live inside the house as a friendly spirit, but since the previous occupants of Ravenwood have up and left, they also left their Domovoi, who is mad and attacks you, the newcomer.
Supposedly, the Domovoi is still protecting the previous master's house. Grock was a famous clown in the early 's , so I named the clown monster after him. Many of my references are to refresh the memory of those who've gone before us. When you build the Gingerbread House, a new visitor appears named Hansel. This was done against my wishes.
Originally, I had named the gingerbread man visitor Nuremberg. Well, not because of the Nazi trials, of course, but because Nuremberg has been famous for centuries for its gingerbread! At the last minute before rolling the gingerbread house content out, one of the owners of Lolapps had the name changed to prevent players from possibly being offended.
Were you all offended by Wolfenstein 3D? One night, some coders came up with the idea of having Huginn wear a monocle, so the UI artist added it to him. I thought that having Huginn look like he's a young raven, but wearing a monocle, would be cute. Like he's trying to act smart just by wearing the monocle. The crow that flies up and out of the forest and past "the camera" was influenced mainly by the scene in The Secret of Monkey Island where you actually reach the island in chapter 3 and see a bird fly past the camera and down to the island - the reverse of what I do in Ravenwood , but still very cool-looking.
It's actually similar to the scene in the game LOOM where the Cleric's head is ripped off by Chaos and flies into the camera. Making the crow look as good as it does required a lot of animator revision and direction. It had to be redone a few times before it looked the way I wanted it to. The development of the Ravenwood Theme song took quite a while.
I contacted Soundrangers to see if they could create original compositions to spec. We had just gotten them to modify the title song that I had picked out for Critter Island it was in the music section on Soundrangers' site and I wanted to see what they could do with an original piece.
Soon, they came to Lolapps and I had a meeting with them where I explained to Aaron Walz exactly what kind of song I wanted. When I'm choosing music for my games, I'll usually give reference music or a specific reference song to the composer and tell them what I'm looking for and why the reference song is important. She was born the day Ravenwood Fair launched and during my birth year 9 days before I was born! The song is a little fast for something that is going to play a million times, but the way the song is very positive with just a hint of scary as a reference to the scary forest made it perfect for Ravenwood.
After almost a month of work on the song, it sounded nothing like Yoko's song, but had its own unique identity and I love it. Originally, I had a song playing during the game's loading screen. It sounded just like a medieval Fair and was really great. Unfortunately, it took too much bandwidth for most folks playing the game, so instead I created the Ravenwood Signature sound to play as soon as the loading screen came up.
Putting credits in social games is not done currently.
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