Extreme Speed. Fire Punch. Thunder Punch. Thunder Wave. Dragon Tail. Aqua Tail. Dragon Rush. Rain Dance. Dragon Dance. Hyper Beam. Bold indicates a move that gets STAB when used by Dragonite Italic indicates a move that gets STAB only when used by an evolution of Dragonite Click on the generation numbers at the top to see level-up moves from other generations.
TM Move Type Cat. PP TM Mega Punch. Mega Kick. Ice Punch. Giga Impact. Fire Spin. Light Screen. Rock Slide. Icy Wind. Steel Wing. Sunny Day. Brick Break. Rock Tomb. Air Slash. Brutal Swing. Breaking Swipe. Body Slam. Hydro Pump. Ice Beam. Fire Blast. Sleep Talk. Iron Tail. Heat Wave. Dragon Claw. Dragon Pulse. Focus Blast. Iron Head. Stone Edge. Body Press. Parent Move Type Cat.
Aqua Jet. Dragon Breath. Water Pulse. Moves marked with a superscript game abbreviation can only be bred onto Dragonite in that game. Game Move Type Cat. Dual Wingbeat. Scale Shot. Stage Move Type Cat. Bold indicates a move that gets STAB when used by Dragonite Italic indicates a move that gets STAB only when used by an evolution of Dragonite Click on the generation numbers at the top to see moves from other generations.
Move Type Cat. Air Cutter. Bubble Beam. Double Team. Dynamic Punch. Focus Punch. Fury Cutter. Heal Bell. Hone Claws. Horn Drill. Power-Up Punch. Rock Smash. Shock Wave. Skull Bash. Take Down. Water Gun. Zap Cannon.
Recruit rate : Evolve. Friend Area : Mystic Lake. Loops: 3. Browser entry R Dragonite transports Rangers from town to town if they are deemed to be worthy. Dragonite guards the Flower Zone. And he's truly an expert at Salamence's Air Ace. Move: Dragon Rush. Evolves from Dragonair when its Attack is or higher. Increases damage done by any Dragon types in the combo. Buddy Distance: 5 km. Dratini Dragon. Dragonair Dragon. Dragonite Dragon Flying.
Red Blue. Ruby Sapphire. Diamond Pearl. It may confuse the target. Water Pulse 60 20 20 Details The user attacks the target with a pulsing blast of water. The attack's recoil harshly reduces the user's Sp.
Bind 15 85 20 Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. Dragon Pulse 85 10 -- The target is attacked with a shock wave generated by the user's gaping mouth. Fire Punch 75 15 10 The target is punched with a fiery fist. Focus Punch 20 -- The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
Heat Wave 95 90 10 10 The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn. Ice Punch 75 15 10 The target is punched with an icy fist. It may also leave the target frozen. Icy Wind 55 95 15 The user attacks with a gust of chilled air. It also reduces the targets' Speed stat. Iron Head 80 15 30 The user slams the target with its steel-hard head.
Iron Tail 75 15 30 The target is slammed with a steel-hard tail. Outrage 10 -- The user rampages and attacks for two to three turns. Shock Wave 60 -- 20 -- The user strikes the target with a quick jolt of electricity. This attack cannot be evaded. Snore 50 15 30 An attack that can be used only if the user is asleep.
The harsh noise may also make the target flinch. Superpower 5 The user attacks the target with great power. However, it also lowers the user's Attack and Defense. Thunder Punch 75 15 10 The target is punched with an electrified fist. Water Pulse 60 20 20 The user attacks the target with a pulsing blast of water. Natural Gift??
The Berry determines its type and power. It also lowers the target's evasiveness. Critical hits land more easily. Its power increases if it hits in succession. It may also raise all the user's stats at once.
This attack never misses. It also damages the user by a fairly large amount, however. Dynamic Punch 50 5 Move Tutor - Emerald The user punches the target with full, concentrated power.
It confuses the target if it hits. Attack Sp. Eligible Damage Taken. It can fly in spite of its big and bulky physique. It is said to make its home somewhere in the sea. Dragonite is capable of circling the globe in just 16 hours. The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. The target is punched with a fiery fist. The target is punched with an electrified fist. The user lands and rests its body. A long body or vines are used to wrap and squeeze the target for four to five turns.
The opposing team gains an intimidating leer with sharp eyes. A weak electric charge is launched at the target. The user whips up a vicious tornado to tear at the opposing team. This attack hits the target with a shock wave of pure rage.
The target is slammed with a long tail, vines, etc. The user relaxes and lightens its body to move faster. The user attacks by swinging its tail as if it were a vicious wave in a raging storm. The user tackles the target while exhibiting overwhelming menace. The user creates a protective field that prevents status problems for five turns. The target is struck with large, imposing wings spread wide to inflict damage.
The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats. The user rampages and attacks for two to three turns. The target is attacked with a powerful beam. A move that leaves the target badly poisoned. The user summons a hailstorm lasting five turns. The user intensifies the sun for five turns, powering up Fire-type moves. The target is struck with an icy-cold beam of energy.
A howling blizzard is summoned to strike the opposing team. A wondrous wall of light is put up to suppress damage from special attacks for five turns. It enables the user to evade all attacks. The user summons a heavy rain that falls for five turns, powering up Water-type moves. A full-power attack that grows more powerful the less the user likes its Trainer. A strong electric blast is loosed at the target. A wicked thunderbolt is dropped on the target to inflict damage. A full-power attack that grows more powerful the more the user likes its Trainer.
The user attacks with a swift chop. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. The target is scorched with an intense blast of fire.
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. The target is attacked with an intense blast of all-consuming fire. Boulders are hurled at the target.
The user confounds the target with speed, then slashes. An attack move that doubles its power if the user is poisoned, burned, or has paralysis. The user goes to sleep for two turns.
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. The first thing for a trainer to do is to evolve their Dragonair between 4 May and 17 May. This will automatically yield them a Dragonite that knows the attack, Draco Meteor. The other method is to utilize a Charged TM on Dragonite, teaching the magnificent Pokemon this dominating move. Whichever tactic a player decides to use, they'll want to make sure they take action while the Luminous Legends X event is taking place if they wish for their Dragonite to learn Draco Meteor.
As for what the best fast-move is for a trainer to pair with a Dragonite that knows Draco Meteor, the primary options are Dragon Tail and Dragonbreath. New User posted their first comment. Log in. Pokemon Feature. Dragonite in the anime Image via The Pokemon Company. Mason J. Modified 27 Apr Feature.
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