He will also announce that he is "Watching" someone. Unless that person is on the raptor or assigned to heal the person that is on the raptor. Once the "Threatening Gaze" debuff is gone, everything returns to normal. If the person being "Watched" doesn't stop damage or healing, the Bloodlord will run to that person and 1shot them.
He will also level up everytime someone dies and say "Grats" to himself If you die by the Bloodlords damage you will get ressed by spirits that are in the area.
If he "Dings" too many times, he will be unbeatable. Positioning: All ranged DPS and Healers should stand on the wall behind the spears to avoid a charge by the Bloodlord.
This is where the Bloodlord will be tanked and killed. The raptor needs to be offtanked behind the ranged DPS and the healers near the bamboo tree. There should be 2 tanks on him incase one goes down. He will go into a rage and start 1shot killing everyone. Just OT the raptor and kill the bloodlord first, then kill the raptor last.
The Fight: After you clear ALL the mobs between the door and the steps, Including the ones behind the spears on the wall. Kill the Speaker at the foot of the steps with out the healers using much if any of their mana.
Once he is dead the Bloodlord and his raptor will come down and split up. All mele DPS should be on the Bloodlord. Every seconds he will do his whirlwind attack, back out until it is done and continue DPS.
Do this until he is dead. I like to kite him around a little to minimize his charging. Fairly strait forward fight. Just make sure the person being "Watched" stops everything, except those assigned to the raptor or the raptor tank healers.
As soon as boss is pulled 4 spiders spawn, Hunters need to multishot to pull these ads to the huddle, Kill them asap. Random spiders will spawn one at a time and run for the huddle, you need to TAB and kill these immediately. Everyone except the MT. The longer they stay alive the bigger and tougher they get. This holds true throughout the fight. If yoru Off Tank is on the ball he will taunt, bring her back to position. You must stop DPS.
Wait for new tank to call DPS and start hammering on her. Meanwhile the other tank runs back towards the huddle to repeat the process. Repeat this process, The off tank has a very difficult job because sometimes she resists the taunt.
She has a nast AOE spell that inflicts nature damage over time. Aspect of the wild and poison cleansing is a great idea. She will eventually go back to Human form and you should stop dps for a moment and stabilize her. She will try and heal herself, you can see it and some Mods will tell you. Counterspell, Kick bite scratch her.. Dont let her heal.
Basically these steps are repeated. If she happens to run through the off tank to the group she has no problem 2 shotting someone, be aware of your spot heals, feign death, bubble, fade. If you can execute this is a decent long fight because of stops in DPS. It is not an easy fight but not impossible. Burning Blade Horde! I hope i helped someone.
Comment by Thottbot well But we carried on Comment by Thottbot u dont have to be attuned for Zul'Gurub m8. Comment by Thottbot Is no point to go somwhere in old wow istances if you want to gear up etc Greens after lvl 65 are better than T2 and after 67 Naxx drops start sux. Build 4 Answers How and where do you learn to use guns?
Side Quest 9 Answers What is the quickest way? Main Quest 6 Answers Why can't I loot anything? General 7 Answers Where is the best place to level from ? Main Quest 8 Answers. Ask A Question. Browse More Questions. Keep me logged in on this device. Forgot your username or password?
User Info: derrate derrate 10 years ago 3 They're going to rehash another raid instance sometime this xpac and ZG is it. User Info: Gosugus Gosugus 10 years ago 5 it was too damn hard man too damn freaking hard User Info: Ivany Ivany 10 years ago 6 my better question is why didnt the trolls attempt to take over ZG instead of Echo Isles as a home base.
User Info: pegusus pegusus 10 years ago 7 It is heavily hinted that it will be returning. When his mount does die, his attack power increases for 90 seconds. He has typical warrior abilities: Charge , Mortal Strike , and Overpower. If a player dies, they will get resurrected by a spirit in the room. However, each time this happens, Bloodlord Mandokir will "level up" and get stronger and physically larger, too!
Finally, he will cast a Threatening Gaze on a random player. When this is cast on you, immediately stop what you are doing and stand still until the debuff expires. So be wary of that! Bloodlord Mandokir Boss Strategy Guide. Jin'do the Hexxer is sometimes considered the most challenging fight inside Zul'Gurub. One party member will become afflicted with Delusions of Jin'do - this should not be removed. Instead, the player will now be able to see a Shade of Jin'do , which must be killed immediately.
There is also a skeleton pit, where a random raid remember will periodically get teleported to. AoE down the skeletons to help free your raid member. So in short, kill the Shades when you are cursed, destroy totems immediately, AoE the skeletons in the pit, and you will defeat Jin'do the Hexxer. Jindo the Hexxer Boss Strategy Guide. The Edge of Madness is unique in that the bosses rotate every two weeks. A Gurubashi Mojo Madness is required to extinguish the brazier and begin the encounter.
You can either buy one on the auction house, or have a level Alchemist select the tablet near the brazier to learn Gurubashi Mojo Madness. Edge of Madness Boss Strategy Guide. Gahz'ranka is summoned by fishing in Muddy Churning Waters.
He's pretty much a tank and spank fight - the hardest part is really gathering the lures to summon him! An alternative version of this wiki is now operational and ready for use. WoWWiki Explore. WoW info. Gathering Production Secondary. Allied races. Useful macros What are addons? More WoW info. Events Ongoing Seasonal Micro-holidays World. Instances Raids Scenarios Sanctuaries Worlds. Movie info. Explore Wikis Community Central. Register Don't have an account? Zul'Gurub raid.
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